Playtest 3.2


Hey all. Here's a number of changes that clean up the game a bit more, with some new content!

3.2 (11/18/22)

General

0 Fixed typos across the board.

Drama

0 Removed the Achieve Goals downtime activity.

0 Removed a large number of rules referring to Conviction as a currency

1 Tweaked the Travel Dry Season activity:  You may Cast the Crocodile’s Teeth to see if you can make it trouble-free.

1 Tweaked the Toil Dry Season Activity:  Gain the Debt Token of the people you helped, or gain some sort of benefit (information, an item, etc.)

Violence

0 Moved the rolling of tempo dice after the first into End of Riff instead of Start of Pulse.

0 Put down what True Hit means.

0 Removed every mention of Auto Hit/Auto Defense and replaced it with +1 Hit/+1 Defense to denote that you immediately have 1 Hit/Defense.

0 Clarified Rhythm and Pulses: you count down from Beat 12 to Beat 1 each Pulse.

0 Clarified the Violence Cast even more, with more steps. Clarified that it is a dice pool that you read from. 

0 Added in the new mechanic that if an attack has net more Defends than Hits, the Defends subtract HP from the attacker.

0 Added the Deflect Basic Technique that gives +1 to your POS or RES. 

2 Deflect: Gain +1 to your POS or RES (choose 1) until the start of your next Riff. Then, you move immediately to End of Riff.

0 Multiple typo fixes. Clarified that Mounts are one fighter. It must be declared that they are being attacked instead of the mounted fighter, even if it is an area attack. Attacking a mount while someone is mounted upon it inflicts Dullness on the attack.

0 Atheist is renamed into Silence.

Enemy

0 Adjusted the HP Values of Chiefs.

0 Fixed typos in the Pale King section.

0 Demiurge: Diamond Body now has the following text: “They are also immune to gaining any Poise Tokens and only gain Poise Tokens whenever a Slave in the battlefield is Defeated.” Creative Power now has the following text: “As long as there are Slaves in the field, the Demiurge cannot be Defeated.”

Kadungganan

0 Martial Abilities have been made uniform: all of them can have a total of 6 points invested in them, but they start at varying ratings.

0 HP begins at 6.

0 POS and RES both start at 3 now as well.

0 Changed the “You can always…” of Water Sword

Disciplines

0 Buwaya Lancer: Removed the “Your Hunts are considered Slowed” effect.

0 Tigpana: Has been changed multiple times. It’s Fundamentals is meter management now.

1 Everywhere All At Once Passive wording changed: “When a fighter leaves a sq within burst 4, you may deal 1 True Hit against them by spending an Interject, 1/Beat”

1 Wind-Breathing Style Passive changed: You now ignore the Dullness when attacking adjacent fighters with ranged attacks.

1 Enlightenment now has the following wording: Whenever a fighter is hit within burst 4 of you, you may inflict violence on them if you can, 1/Beat. The Active Aspect now inflicts 2 True Hits instead of 1 True Hit.

0 Baril Witch: Gun Blessing has been changed: Gun Blessing 1+: When you make an area attack, you may shift 1 after the attack.

0 Heavenspear: Hornbill Step Active Aspect has been tweaked: “Shift 3 in a straight line, and then make the following attack: Melee, Air, adjacent, 1 Target, BRV, juggle 2”

0 Heavenspear: Mastery IV Rising Lightning has been changed: 

1 Passive: Whenever you teleport, gain Haste 2.

1 Active: You may Push one adjacent fighter 3 sq, and then teleport to a square adjacent to them and then Inflict Violence.  

0 Mender: Mastery III Flowersmoke Lukay’s Passive has been tweaked to add the following benefit: Additionally, you begin every fight with a Healing Concoction Consumable, which breaks at the end of violence. 

0 Mender: Mastery IV Potion has been tweaked.

0 Mender Enlightenment Passive has been tweaked: Whenever you deal damage to an ally, you instead heal 3 to them, no matter the damage dealt.

0 Warspeaker: Changed the Stun effect on the Enlightenment to Sunder 2.

Anting-Anting

0 Kerisgala wording change: “All squares adjacent to you” to “All squares close to you”

0 Clarified Naga Javelin: +1d damage

0 Changed the effect of Copper Claws: Whenever you hit with a melee attack, also inflict Bleed 1.

New Content

0 The first 5 subregions of the Gatusan Isles Region!

0 The Folk Origin template that details morale, with the Gatusan Template and unique types.

Files

GB1E PLAYTEST 3.2.pdf 74 MB
Nov 18, 2022

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