KICKSTARTER AND 1.5!
IN CASE YOU MISSED IT: WE'RE ON KICKSTARTER FOR PHYSICAL PRINTS AND A BOX SET OF GUBAT BANWA!
And for now, the 1.5 update, and will be the last one for a bit! Final changes to the Drama Side of things so that I'm satisfied with them!
1.5 Official Update Notes
Another quick one, ironing out Discipline funkiness.
NEW SWORD DEVIL LAYOUT AND KADUNGGANAN SHEET
Sword Devil has a new layout and art by Dylan our Art Director and Artist and Fae our Graphic Artist! Check it out! Fae also made the new Kadungganan Sheet on Google Sheets!
ACROSS THE BOARD
- GABA - A slower, more lethal pool of misfortune, representative of the Kadungganan’s crime against honor and nature. Gaba can be used by enemies like Thunderbolts.
- KADUNGGANAN CREATION now follows the River of Glory, a lifepath system that defines how your Kadungganan grew up, creating fully fledged warriors embedded deep into complication, drama, trauma, and war.
- Elements are replaced by Rasi: the Astral Sigils that can direct how you approach life, your personality. They are 12 and they are seen across the night sky.
- For Violence, Kadungganan now begin with a spread of 4, 3, 3, 2, to offset the greater skills of enemies.
- Actions are replaced by 16 Skills, built ground up from the setting and for the setting, informing the player immediately what their Kadungganan are capable of doing, and expanding the way a Kadungganan can interact with the world. The Skills blend perfectly with the River Of Glory creation system, and is a way for players to view the world more materially through the tools they have of interacting with the world, instead of abstract Actions concepts that might work better for games with an obvious ingrained genre.
- COMBO BREAKER now halves your dice on your second attack and thirds it on your third and higher attack, making it so multiple attacks do not instantly destroy HP.
- Kadungganan HP now rises by 1 every time your Rank goes up! So a Sentinel might have 12 HP by Rank 3.
ANTING
- Added notes on granting Anting, when they are expected, and instances of where to get them.
- LUNAR TAMING: Gain +1 to your Posture and when you suffer aflame, douse, shock, or poison, you have a 50% chance of ignoring the status.
- PESTILENT KNIFE now procs on a 10 instead of 8.
- MYSTICK BLADE: Adds +1 to all attacks with Faith, and if you roll a 10, you may teleport 1 after the attack.
- SAGE STAFF: You gain +1 to your Resilience and when you are forcibly moved, you have a 50% chance of ignoring that movement.
- WARRIOR’S PUDONG: All your melee attacks with Bravery gain +1d, and then you can choose to shove after the attack: 50% chance of the attack pushing 1.
- WITCH’S ROBE now inflicts Debilitated.
BASIC TECHNIQUES
- Rally now also grants +1d to all Defenses and heals 1/4 a fighter’s max HP.
STATUSES: I’m still trying to finalize Status effectivity. Here’s a step closer to what I’m going for.
- AFLAME: Every START of riff, suffer 1 True Hit, and you’re vulnerable to attacks that douse or set aflame. Canceled out by being doused.
- JUGGLED: You’re up in the air: suffer -1 to Posture, you can’t Evade and attacks against you ignore Combo Breaker. Juggled is automatically cleansed at the start of your riff or if you’re dropped to the ground.
- POISON: Every end of riff, suffer 1 True Hit. You’re vulnerable to attacks that Poison. Cleansed by being healed beyond your max HP.
- WIDE OPEN is now the counterpart to Debilitated, though it has a Cleanse clause. Ignoring Combo Breaker is too strong of an effect on a widespread status. New text: You suffer -1 to your Posture and RESILIENCE, you cannot Evade, and you cannot Guard. Cleansed at the end of your next riff.
- FEAR now no longer exists.
BUWAYA LANCER
- II is now DRAGON LASHES OUT STANCE and is a stance that lets a fighter opportunity attack.
SWORD SAINT
- Keening Thunderhead Cut now only expands size depending on their attack, the number of Beats spent no longer adds extra dice. Additionally the teleport is now only 1/2/3.
SENAPATI:
- Commander-At-Arms’ Warlord Presence is now only burst 2, and they only give +1 to non-area attacks. Additionally, the free Rush now no longer needs you to keep adjacency.
- EVER FIERCER THE HEART now has the following text: Spend 1 Beat to make yourself and all allies in the battlefield inflict violence. Then after all attacks, you and your allies become Inflamed until the end of Violence. While Inflamed, you gain +2 to all Prowesses, Speed, and Jump.
SARIMANOK KNIGHT: Worked on making the Sarimanok Knight’s Smites easier to apply and better-feeling.
- HEAVENLY RAPTOR SMITES MORTALS now has the following text: When you attack an enemy or you are attacked, you may mark the target or the attacker until the end of your next riff, an arrow from heaven pointing at them. When your mark makes an attack that doesn’t include you as a target or they leave a tile adjacent to you, you may smite them, choosing one below.
- Contempt now has the following text: Inflict 1 Hit and their next attack hits on 7+.
- Shah Vayu’s Vengeance: Now clarifies that you are considered blocking terrain against enemies.
KAWAL
- INFLICT VIOLENCE: SHIELD BASH now grants Block per 10 instead of 8+.
- ROARING STORM CHALLENGE: Burning Monsoon Threat now grants Block +1 instead.
BEAST HUNTER
- Discipline Trait: The Medium Beast now lets you move once at any point in the Riff.
STARSHOOTER
- Naga Breaker Straight is a Bravery Attack and now Pushes 1 against an already dazzled fighter.
MANGANGAYAW
- BLEEDING STEEL MONSOON: Clarified the wording just a bit more. Tweaked Blade Churns Blood and Furious God Beat as well. Bleeding Steel Monsoon no longer grants extra Inflict Violences, just extra attacks.
HEADTAKER
- SMOKE AND BAMBOO: Changed “+1d on your next attack” to “Hit on 5+ on your next attack.”
Files
Gubat Banwa First Edition [LEGACY]
The Martial Epic Fantasy RPG
Status | In development |
Category | Physical game |
Author | makapatag |
Genre | Role Playing |
Tags | Fantasy, filipino, gubat-banwa, Medieval, Multiplayer, Narrative, Tactical, Tabletop role-playing game |
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