Gubat Banwa 1.3 Release
Hey! Here's 1.3 with a changelog. Balancing will keep on going. I recommend going through the PDF again because this is another overhaul to align the game to a closer play experience that I wanted since Esteem 1. I've achieved it, I'm sure. Please, enjoy it, because I sure did. 1.3 is the funnest to run, and even design for, which cannot be said of previous version. Be sure to drop by the discord to play/run games!
MECHANIC
- No more Knacks. Backgrounds get expanded into Callings though.
- The Attributes have been swapped around, now they correspond to the Four Souls and are used both out of combat and in combat. (Vigor, Power, Thought, Tenacity, Spirit)
- Resist X and Weak X are gone, replaced by a damage and affinity system (similar to the earliest incarnation of Gubat Banwa).
- New Action: Guard. While Guarded, you cannot be brought to 0 Mettle and all damage against you deals -2 damage. You can be knocked out of Guarded when you are Unbalanced and you cannot Guard while Unbalanced.
- Dice no longer use d8s, they use d10s now. Same probabilities though: 1 is bad miss, 2-3 is miss with grit. 4+ is a hit. That's a 70% flat base to-hit percentage.
- The MA now gains Grit as well, and foes can use what Kadungganan can do (gaining extra Actions, upcasting rolls, etc.)
- Fate and Curse are now SotDL style Boons/Banes: they're stacking d4s choose best or worst result. You can stack up to 3 of either, and they cancel each other out. You add or subtract the d4 result.
-Accurate and Inaccurate have been removed for Fate and Curse stuff.
- Discipline changes across the board although you can only still take Technicks from your own Style
- Backgrounds and Knacks are gone, replaced with Callings, which are kind of like Non-Combat Perks.
- There's Warband Properties, which are the Minigames section of the game. There's farming, fishing, cooking, hunting, crafting, and more.
- Light rules for establishing your own settlement. Warband Properties are brought to their highest level only if you have your own settlement at Prominence 3.
- The layout is now single column 6x9, so it's easier for laptops and tablets.
LORE
- Kitatak is now no longer the name for the isles. Instead it's just The Known Isles, and is poised to help MAs be a little bit more loose in crafting up polities.
- There's a new time reckoning system based on the Sun, Moon, and Stars.
- All mentions of Castes and Slaves have been replaced with more accurate Social Classes and Debtors.
- Mayi is changed to "Ba-e", to better fit historical and scholarly findings that I wanted to hew close to.
- We're going for "Sword Isles" instead of "Kitatak" now, and it is explicitly an exonym. The tawo within the isles don't have a name for them, and the islands themselves are simply the tail end of the Great Archipelago Crescent
- There's some "The Mandalas at a glance" at the beginning of the book now that does worldbuilding by listing down stuff.
- At the last bits portion, when you choose which Mandala you come from, there's Naming Conventions and a list of names to choose from from each Mandala, as well as the honorifics used in that place
Files
Gubat Banwa First Edition [LEGACY]
The Martial Epic Fantasy RPG
Status | In development |
Category | Physical game |
Author | makapatag |
Genre | Role Playing |
Tags | Fantasy, filipino, gubat-banwa, Medieval, Multiplayer, Narrative, Tactical, Tabletop role-playing game |
More posts
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- GB Patch 1 Errata 1 "GLORY IS AN ENDLESSLY RUSHING RIVER"Jan 12, 2024
- Gubat Banwa Patch 1Jan 04, 2024
- Gubat Banwa 1.6 "Sailing Past The Clouds And To The Shores Of Heaven!"Dec 08, 2023
- Gubat Banwa 1.51Nov 04, 2023
- KICKSTARTER AND 1.5!Oct 20, 2023
- [1e] Update 1.42Sep 18, 2023
- Gubat Banwa First Edition (1.41)Aug 10, 2023
- UNTIL GLORY! Gubat Banwa 1e (v1.4)!Aug 03, 2023
- [GB1E] 1.3Mar 23, 2023
Comments
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Hey all, be sure to redownload the early patch I pushed out on 19-9-21, it fixes some typos that can hamper gameplay experience:
- Fixed Flower Necromancer damage on Forbidden Tech.
- Clarified the Mangangayaw's Second Technick.