[0.8.52] Hotfix and Patches



Ohoy Kadungganan! Here's a not as big update for Gubat Banwa!

Updates are:
- Grapple rules (whew)
- Clarified starting Subvirtues
- Changed chapter order, tried to clean up the Table of Contents
- Discipline Tweaks
- Typo fixes and other rules clarifications
- Boon and Bane now only go up to 3 each again, but the change is that each instance of Boon or Bane adds or removes 2d8 respectively now. Techniques that gave 1 or 2 Boons back then only give 1 Boon now, etc. etc.

Devlog for Boon and Bane changes: a 1d8 isn't as useful or impactful, and feels like a useless mechanical vestige. At least 2d8 is needed to make a significant change in the Hit probabilities of a roll, as noted by that Anydice output. Thus each Boon or Bane is now 2d8 add or subtract. Capping it at 6 makes it so that 1) players don't scramble around trying to get as many stacking bonuses as they can and 2) prevent early dice pools from blowing up too much

- Base health is called Breath, is now small (usually 4 or 5, 7 for Sentinels) 
- Battered is DOUBLE of your Breath, represents fictionally being driven back
- Mettle is now x4 of your Breath and is still your HP in battle. Damage from outside combat deals damage to your Mettle equal to your Breath ("knocked the wind out of you")
- When you're driven down to your Breath value you're "Down to your last breath"
- Most healing heals Mettle equal to Breath - Light Armor now gives 3 Barrier at the start of a combat scene, while heavy gives 6 and -1 move

MA's side
- All Foes gain +1 damage per Tier. This balances out with the health gains of Kadungganan. Kadungganan damage comes from teamplay and Techniques. Foes are handled by a single person, so they'll be easier to run and have better numbers as a base because trying to track many floating numbers and bonuses as a single person is bad and hard.

Files

GUBAT BANWA 0.8.52 SONGS FOR MANG-AAWIT.pdf 16 MB
Jun 05, 2021
GUBAT BANWA 0.8.52 CORE.pdf 55 MB
Jun 05, 2021

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