did you delete or rename your tumblog? i wanted to share your article about your studies and history of martial arts inspiring multiclassing/disciplines in Gubat Banwa and couldn't find it anymore, links and bookmarks all dead
I am so sorry about what happened, Waks. Thank you so much for your hard work and passion since the beginning. May we all be able to change for the better in the future.
Sword Devil is still valid and usable! The things within it are mostly relative to the core so any changes in the core immediately changes on the Sword Devil module.
the consistent hard work into perfecting the combat system of this game is incredibly impressive, it's rare to see a developer who continues to put this much thought and work into a game's combat system. this coupled with the creativity, research and obvious love put into describing the game's setting makes this one of my favourite ever ttrpg corebooks
these really mean a lot to me as the designer of the game, a lot of work goes into it while i'm trying to squeeze it into other working projects, and i really don't want it to be a subpar game so i iterate and iterate until i'm happy, not necessarily when its perfect. thank you so so much for these words!
I am considering buying this but I'm wondering as the game receives updates will I receive notifications on it and will my purchases also be updated with the up-to-date content? or will I be limited to the current version I buy and updates do not affect my copy?
Hey, do alignments still apply the same effects when picked as your facets? I really liked the fact that personality played into your strengths and weaknesses. If I missed the passage explaining it I do apologize for wasting your time.
Regardless, a 10/10 game. Love the style and flair.
Could "at any point" actions be used in response to other character's actions? Can you interrupt and act first, like moving out of range after they declare an attack on you?
I've played a oneshot with some friends and we're left wanting for more! It's really fun, especially as an ASEAN, it's very close to our culture and we literally grew up with them.
Incredibly cool game that I'm hoping to start a campaign of with my regular group very soon! The setting is rich and engaging, in part because of the quality of the writing but also due to the inspiration taken from traditionally underrepresented peoples and histories. My only feedback would be that I would love a lexicon of common setting terms somewhere towards the beginning of the book, as there were a lot of words that I had to Ctrl+F to get a sense for what they mean. Exalted 3E has a lexicon at the beginning that displays roughly what I mean.
The game looks really neat though there's something I'm wondering. Do you have any particular suggestions for how to mark the many effects that can apply to a single tile at a time? With elevation, difficult terrain, burning terrain, a character standing in it, etc. I'm wondering what's a good way to maintain visual clarity.
The game was out to be playtested in its development, essentially a 0th edition. Now that it's fully complete, it has come out as Gubat Banwa 1st edition.
Great game overrall, me and my friends are trying this and are hella satisfied. There is only one thing that bugs us.. Most violences have Side effects(Like marks, slide, fray and so on) , do they get applied even when scoring 0 hits? And when the wording specifies "an ally" (Like the bladeweaver's shield and sword weaving), can you target Yourself?
I'm confused by the Skewering modifier and Unbalance status effect, what's so significant about the FIRST Hit/Defend? Wouldn't that be equivalent to just discarding a Hit/Defend?
Huge fan of this game, and especially the collision system. However, the forced vertical movement rules confuse me. Does pushing a character upwards diagonally (essentially 1 square away and 1 elevation up) require Push 1 or Push 2? A diagram would be very helpful.
I'm having a blast with this, but something has left me confused. Conviction is listed as an important part, the first part, of War Drama, on page 42, but Page 43 launches right into "Casting the Crocodile's Teeth", then conviction is listed over and over again later as something important but I can't find the specific rules about it?
Conviction is part of Kadungganan Creation, it's more fluff now (but you can use it to add to any Cast). Older editions had extra mechanics on it but it was just bloat. Thank you so much for reading!
It might be best in future versions to add a little note saying something along the lines of "More information about Convictions Found at X" since I understand why you want to leave them in that section given how important convictions are to narrative focus! It might help avoid confusion like mine in the future. Obviously low priority though!
Is there a place I can report other potential errors I've found? (Example: the prerequisit for The Warspeaker Technique Beyond Royalty Implicature, is Beyond Royalty Implicature, which is probably unintentional, and how Dullness, which is mentioned 16 times in the book, never once defines what it -does- mechanically, not even the violence glossolia. I've found other small errors, and such but if there's a good place to report it other than here please let me know!)
edit: (Also fascinated by how well Death Dancer and Sword Saint, given how diametrically opposed they are, dovetail one another's abilities, or rather sword saint techniques seems to play into death dancer's abilities, the circle and the line as it were)
Hello! As much as we want to publish this physically it seems unlikely due to current circumstance, so the fee here is for the PDF only. We might have a book in the future but we don't know when currently. Thank you so much!
Can you play this game if you're not Filipino? I love the concept and would love to run it, but I'm indian and fear that I wouldn't know enough about the setting and history to run it right.
Hello! Yes I would love for Non-Filipinos to play this and I encourage it. You don't really have to worry about the Setting and History since this is a Fantasy setting first and foremost! As long as you're having fun with the combat and potentially engaging in melodrama, and thriving in the Southeast Asian aesthetic, you're running it right.
Unfortunately it isn't setting agnostic but it is very easy to refluff, and making your own settlements and places is encouraged. Thank you so much!
This game is wonderful, genuinely one of the most creative and compelling ttrpg's I've ever seen. I'm so excited about it, and deeply appreciate how interwoven crafts are with the rest of the gameplay. I'm doing research so I can run a one-shot for friends, and I can't recommend picking this up enough - I found it in the Bundle For Palestine, but I'm going to be buying at least one extra copy when I have spare income, both to provide it to a friend and also just to support this incredible undertaking.
It's ludicrously cheap, and should not be missed out on. Some of the most inventive and exciting combat mechanics I've seen in ages, that are so vivid and striking in how they are portrayed and in what they do that I am easily able to picture the flow of combat as though it were a fighting game, or any of the action scenes in the more cinematic listed inspirations.
Genuinely think that even in a beta state, this game is worth another $15 on the listed price. A 295 page book with gorgeous illustrations, crisp and readable layouts, and also diagrams - I very much appreciate those on a cognitive accessibility level!
The only feedback I have on that, is that it can be quite difficult to read pure white text on max black boxes, and that the description of Blast is a little confusing for me as written.
I also have to applaud the way this game depicts violence. It's poetic and tragic and beautiful and recognizes the power that violence can have to be liberatory even as it is often devastating.
Wow, thank you so so much for your kind words! I appreciate your insights! I've done something about the black boxes and tried to clarify the wording on Blast as well. Thank you again and I hope you enjoy the game!
In your file "Songs for...", at page 42, I suggest you to change the name of the special ability into something like: Powerless / Paralyzed or Disabled Doll Skewering. I'd avoid paralytic.
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did you delete or rename your tumblog? i wanted to share your article about your studies and history of martial arts inspiring multiclassing/disciplines in Gubat Banwa and couldn't find it anymore, links and bookmarks all dead
Oh it's still up but I did do a rename of my tumblog (due to my increasing obsession with the now lost Esoteric Buddhism of Southeast Asia). Here! https://www.tumblr.com/winonsana/740145214504697856/post-directory-ttrpgs-and-re...
thank you, found it https://www.tumblr.com/winonsana/739217770443685888/cross-disciplinary-training-...
it's a bit funny how your interest in things lost caused your own writings to seemingly disappear.
i always wished tumblr seo would be better, platform is so neatly designed but so isolated
kumusta! I'm not Pinoy but I am southeast asian and I got your game in a bundle recently. I'm so excited to give it a go!!
I am so sorry about what happened, Waks. Thank you so much for your hard work and passion since the beginning. May we all be able to change for the better in the future.
Would it be okay if I asked what happened?
Unfortunately it is not in my place to explain what happened. I'm really sorry, friend.
Well I hope everything is okay. Thank you for the response.
Any chance for physical copies?
Any chance for more community copies?
Is Sword Devil still a good starting module or is it too out of date with the mechanics overhauls that have come after?
Sword Devil is still valid and usable! The things within it are mostly relative to the core so any changes in the core immediately changes on the Sword Devil module.
the consistent hard work into perfecting the combat system of this game is incredibly impressive, it's rare to see a developer who continues to put this much thought and work into a game's combat system. this coupled with the creativity, research and obvious love put into describing the game's setting makes this one of my favourite ever ttrpg corebooks
these really mean a lot to me as the designer of the game, a lot of work goes into it while i'm trying to squeeze it into other working projects, and i really don't want it to be a subpar game so i iterate and iterate until i'm happy, not necessarily when its perfect. thank you so so much for these words!
I'm playing this on Foundry and don't have access to the 1.4 version. What would I need to do to get access to those?
I am considering buying this but I'm wondering as the game receives updates will I receive notifications on it and will my purchases also be updated with the up-to-date content? or will I be limited to the current version I buy and updates do not affect my copy?
You'll get a notification in your itch feed about updates, and the updates will be free to download if you already bought the game.
Reading the itch page has put this at the top of my to-buy list for TTRPGs, this looks incredibly lovingly designed
For the bladeweavers sword mage trait, are they supposed to enhance bravery when they attack with faith and when they attack with bravery?
Hey, do alignments still apply the same effects when picked as your facets? I really liked the fact that personality played into your strengths and weaknesses. If I missed the passage explaining it I do apologize for wasting your time.
Regardless, a 10/10 game. Love the style and flair.
Could "at any point" actions be used in response to other character's actions? Can you interrupt and act first, like moving out of range after they declare an attack on you?
Is there a chance that you will bring back the Disciplines Passive Abilities in next revisions, makapatag team?
I think the Passive Abilities are really cool and add some depth and excitement to the combat. It's sad that it was forgone in the current version.
Cool game by the way. Clearly a labor of love.
Do you want to join the summer bundle:
https://itch.io/jam/itchio-summer-bundle-ending-it-alll
I've played a oneshot with some friends and we're left wanting for more! It's really fun, especially as an ASEAN, it's very close to our culture and we literally grew up with them.
Incredibly cool game that I'm hoping to start a campaign of with my regular group very soon! The setting is rich and engaging, in part because of the quality of the writing but also due to the inspiration taken from traditionally underrepresented peoples and histories. My only feedback would be that I would love a lexicon of common setting terms somewhere towards the beginning of the book, as there were a lot of words that I had to Ctrl+F to get a sense for what they mean. Exalted 3E has a lexicon at the beginning that displays roughly what I mean.
Where can I find the info for mambabarang?
The game looks really neat though there's something I'm wondering. Do you have any particular suggestions for how to mark the many effects that can apply to a single tile at a time? With elevation, difficult terrain, burning terrain, a character standing in it, etc. I'm wondering what's a good way to maintain visual clarity.
stupid question, but why "1st edition"? are you already planning a 2nd?
The game was out to be playtested in its development, essentially a 0th edition. Now that it's fully complete, it has come out as Gubat Banwa 1st edition.
Great game overrall, me and my friends are trying this and are hella satisfied. There is only one thing that bugs us.. Most violences have Side effects(Like marks, slide, fray and so on) , do they get applied even when scoring 0 hits? And when the wording specifies "an ally" (Like the bladeweaver's shield and sword weaving), can you target Yourself?
I'm confused by the Skewering modifier and Unbalance status effect, what's so significant about the FIRST Hit/Defend? Wouldn't that be equivalent to just discarding a Hit/Defend?
just want to thank the developers and community for making community copies accessible. very interested to explore this unique game. much love x
i like that, as of now, your race in gubat banwa holds little to no significance in the combat capability of the characters you play
Hello! Any plans for a print version at this time?
Hello! There are plans for a print version but we're not yet sure on the exact time frame/release date for that. Keep an ear open though!
Huge fan of this game, and especially the collision system. However, the forced vertical movement rules confuse me. Does pushing a character upwards diagonally (essentially 1 square away and 1 elevation up) require Push 1 or Push 2? A diagram would be very helpful.
It should require Push 2 as with normal movement rules, I'll be sure to clarify that, thank you!
I'm having a blast with this, but something has left me confused. Conviction is listed as an important part, the first part, of War Drama, on page 42, but Page 43 launches right into "Casting the Crocodile's Teeth", then conviction is listed over and over again later as something important but I can't find the specific rules about it?
Conviction is part of Kadungganan Creation, it's more fluff now (but you can use it to add to any Cast). Older editions had extra mechanics on it but it was just bloat. Thank you so much for reading!
It might be best in future versions to add a little note saying something along the lines of "More information about Convictions Found at X" since I understand why you want to leave them in that section given how important convictions are to narrative focus! It might help avoid confusion like mine in the future. Obviously low priority though!
Is there a place I can report other potential errors I've found? (Example: the prerequisit for The Warspeaker Technique Beyond Royalty Implicature, is Beyond Royalty Implicature, which is probably unintentional, and how Dullness, which is mentioned 16 times in the book, never once defines what it -does- mechanically, not even the violence glossolia. I've found other small errors, and such but if there's a good place to report it other than here please let me know!)
edit: (Also fascinated by how well Death Dancer and Sword Saint, given how diametrically opposed they are, dovetail one another's abilities, or rather sword saint techniques seems to play into death dancer's abilities, the circle and the line as it were)
edit2: finally found the discord link!
Congratulations for this wonderful game!
Congrats on the 1E release milestone!
Now that 1st edition has been released, is there any plans to do a Print Run? I would love to own a physical copy.
It's maybe a few update off from the current version, but did you know there's a review video on this RPG? Go check it out!
The arts are gorgeous!
Will this have a book or zine in the future? Does the fee here cover that if so?
Hello! As much as we want to publish this physically it seems unlikely due to current circumstance, so the fee here is for the PDF only. We might have a book in the future but we don't know when currently. Thank you so much!
Ok thank you! looks amazing!
Have you considered a print on demand service like Lightning Source and Lulu? That way you don't have to worry about shipping logistics.
Can you play this game if you're not Filipino? I love the concept and would love to run it, but I'm indian and fear that I wouldn't know enough about the setting and history to run it right.
Also: is it setting agnostic?
Hello! Yes I would love for Non-Filipinos to play this and I encourage it. You don't really have to worry about the Setting and History since this is a Fantasy setting first and foremost! As long as you're having fun with the combat and potentially engaging in melodrama, and thriving in the Southeast Asian aesthetic, you're running it right.
Unfortunately it isn't setting agnostic but it is very easy to refluff, and making your own settlements and places is encouraged. Thank you so much!
This game is wonderful, genuinely one of the most creative and compelling ttrpg's I've ever seen. I'm so excited about it, and deeply appreciate how interwoven crafts are with the rest of the gameplay. I'm doing research so I can run a one-shot for friends, and I can't recommend picking this up enough - I found it in the Bundle For Palestine, but I'm going to be buying at least one extra copy when I have spare income, both to provide it to a friend and also just to support this incredible undertaking.
It's ludicrously cheap, and should not be missed out on. Some of the most inventive and exciting combat mechanics I've seen in ages, that are so vivid and striking in how they are portrayed and in what they do that I am easily able to picture the flow of combat as though it were a fighting game, or any of the action scenes in the more cinematic listed inspirations.
Genuinely think that even in a beta state, this game is worth another $15 on the listed price. A 295 page book with gorgeous illustrations, crisp and readable layouts, and also diagrams - I very much appreciate those on a cognitive accessibility level!
The only feedback I have on that, is that it can be quite difficult to read pure white text on max black boxes, and that the description of Blast is a little confusing for me as written.
I also have to applaud the way this game depicts violence. It's poetic and tragic and beautiful and recognizes the power that violence can have to be liberatory even as it is often devastating.
Wow, thank you so so much for your kind words! I appreciate your insights! I've done something about the black boxes and tried to clarify the wording on Blast as well. Thank you again and I hope you enjoy the game!
The changes have helped a TON, thank you so much!!
In your file "Songs for...", at page 42, I suggest you to change the name of the special ability into something like: Powerless / Paralyzed or Disabled Doll Skewering. I'd avoid paralytic.
Keep the good work!
Ooh that makes sense, thank you!