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VIOLENCE UNTIL GLORY!

Here you must inflict violence to prove your Conviction. You must rely on your community to develop Enlightenment. You must go head to head against God-Kings and Bodhisattvas to live in Glory. The Warring Realms needs warriors, not heroes. Those willing to become kings to overthrow gods. Those willing to become gods to shape universes. In this land crumbling under the weight of the Wheel of Violence, you must take its reins and become something else: Chakravartin? Devaraja? Shah? Sultan? Hari? Diyos? Maharaja?

GUBAT BANWA is a  Southeast Asian fantasy martial arts Role-Playing Game, inspired by the refulgent cultures of Southeast Asia. Raise your spears, KADUNGGANAN, you elite warrior-braves and asura-knights who travel The Sword Isles to prove their conviction and dictate the fate of the world. Revel in larger-than-life war drama like in Asian Dramas, ballistic tactical martial arts grid gameplay in the vein of Lancer or Final Fantasy Tactics, and find glory beyond heaven. Wield the Thunderbolt of Liberation! Rejoice! In the Glory of Combat!

In the Quickstart includes everything you need to run a session or two of this martial arts and war drama Tabletop Role-playing Game, made for 1-6 Players! 

  • Simplified rules for learning Gubat Banwa's system!
  • 5 Pregenerated Kadungganan to leap straight into Gubat Banwa.
  • A short module, Shatter The SteelThis will teach most of the mechanics of Gubat Banwa's Thundering Tactics Battle System.

Welcome to the Sword Isles, the islands of beauty and revel!

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(14 total ratings)
Authormakapatag

Download

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Click download now to get access to the following files:

Gubat Banwa First Edition Quickstart (12.12.2024).pdf 5 MB
Shatter The Steel E2 Map.png 538 kB
Shatter The Steel E1 Map.png 113 kB

Development log

Comments

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Hi! Is there a reason why It says GuGut BaBaa on the title of the quickstart?

(+5)

this is what i needed first! lol. the main book is a work of art and so complex, i find that many ttrpgs take this hyperdense route first... i like the other way. "what's the minimum viable ruleset to get playing, then add complexity as we go along?" 
blessings on your art! love the vibe